2a) An argument for the right of software companies to continue making and selling violent video game: aim the argument at parents who oppose their children’s playing these games.
- The problems that may be faced when the writer is reaching the audience are that it is difficult to convince a parent that their children should play these games. It will also be difficult to explain that violent video-games are not made simply for children and the game developers would lose a larger consumer group through the adults that buy their games. It is also difficult to tell a parent that playing video-games will not translate into violence in real life. A solution to these problems is to tell the parents that they have the choice to not buy these games for their children. There could also be research on the effects of violent video-games on the psychology of children, bolstering the logos of the argument. The author could also use pathos by stating that he or she has kids, connecting to the emotions of the audience.