Objective 1: Rhetoric
This was an assignment that focused on addressing a particular concern within the realm of rhetoric in the online field for the class ERH-221 titled Digital Rhetoric. It helped me tremendously in understanding why and how such formats in the attention economy work so well in captivating the time of young and older generations when it comes to the internet and in my case, Video Games. What I learned was that such games that I play such as Minecraft are easily a fun way to be engaged with others, but pose a threat to society as a whole by becoming a false paradise that takeaway time in the real world.